ATI Fun

I just spent the best part of 3 hours (1 hour spent debugging a retarded problem, sigh) on a managed "port" of ATi's R2VB functionality. What does this mean exactly? It mens that on Ati hardware, I can deform a grid of 100×100 vertices, easily in realitme; by that I'm talking well over 300fps. Hows that? 😉 Anyhow, release and such coming tommorow, it's 2am on Easter day, and I am shattered.

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